Sunday 18 April 2010

Water shading test

A rendertest, as part of my research for Deep.
This is test to see how easy/hard it was to setup water with reasonable rendertimes.

They came in at around 1:10 a frame, at 1280*536, which I'm very satisfied with, as well as the look.
It's created in maya, and pretty much used standart maya ocean (with shader) and a wake attatched to the sphere.
Used a HDRI map for reflection (not visible as background), and got a z-depth pass as well.
They were all combined in after effects, together with background and a bit of color grading.



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