Tuesday 13 April 2010

Underwater study

I'm continueing test, trying and reseaching all the technical stuff, besides all the story work.
I need to figure out, how I'm actually going to render, and setup all this stuff, and especially water surfaces and underwater fog effect.

The latter is the focus of this little test.
Here it is, rendered out from native maya render (software) with rendertimes around 15 seconds on a fairly old 4gb ram computer.
This is straight out of maya, no touch up.

Obviously, all the fine tuning which will take it from workable to beautiful is left to come, but the generel idea seems to work fine.

Volume light (water) reseach from Christoffer Andersen on Vimeo.



More to come!

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