The rigging of the guy is done:

Also I've modeled, uv'ed, rigged and partially textured all props in the short.
The other character appearing is almost rigged as well.
Here is a mix of different stuff compiled:


Alright, so modeling of the main character has finally started for real.
I had some ideas I played around with and ended up with a concept sculpt in mudbox which worked alright.
I'm now trying to model it in maya and get at nice edgeflow.
It still misses a lot of stuff, but the main thing is down alright. I'm probably gonna make some changes in the flow, particularly the flow from below the lower lip should go around the nose instead of straight to the eye.
After the basic model works, I will need to go in and tighten up some of the edges, because right now it will smooth too soft and too even across the mesh, which I don't like.
Anyway, here is a turn.
Cheers
Deep short film, Public animatic from Christoffer Andersen on Vimeo.
Underwater RnD from Christoffer Andersen on Vimeo.
I've tried to set up a pretty "realistic" environment for this test.