Thursday 24 June 2010

More character stuff

I've continiued on the main character, and this is the model in his final stages in maya:

brought the head into mudbox, because I wanted to try something out with displacements, where I used the Flatten brush to flatten patches thus creating a more old and used look, almost like it is carved in stone.


I also did a very quick diffuse map, just to give it a bit for color.
I will probably redo the sculpt, it was more a concept sculpt and done in about an hour.


Anyways here is the look and I think I kinda like it :) :

Tuesday 15 June 2010

Modeling main character

Alright, so modeling of the main character has finally started for real.

I had some ideas I played around with and ended up with a concept sculpt in mudbox which worked alright.
I'm now trying to model it in maya and get at nice edgeflow.

It still misses a lot of stuff, but the main thing is down alright. I'm probably gonna make some changes in the flow, particularly the flow from below the lower lip should go around the nose instead of straight to the eye.

After the basic model works, I will need to go in and tighten up some of the edges, because right now it will smooth too soft and too even across the mesh, which I don't like.

Anyway, here is a turn.

Cheers