Tuesday 15 June 2010

Modeling main character

Alright, so modeling of the main character has finally started for real.

I had some ideas I played around with and ended up with a concept sculpt in mudbox which worked alright.
I'm now trying to model it in maya and get at nice edgeflow.

It still misses a lot of stuff, but the main thing is down alright. I'm probably gonna make some changes in the flow, particularly the flow from below the lower lip should go around the nose instead of straight to the eye.

After the basic model works, I will need to go in and tighten up some of the edges, because right now it will smooth too soft and too even across the mesh, which I don't like.

Anyway, here is a turn.

Cheers

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